![]() ![]() Honestly, I've had a rollercoaster of performance issues with Beat Saber and I'm just not systematic enough when it comes to troubleshooting on the computer to pinpoint what causes my issues and what fixes them. However I don't think the sensor rings are causing stuttering in the game as you describe in your original post. I just do that because it's easier for me to hold on to the controllers, but my tracking seems pretty good. ![]() A starting point for the settings would be something like: Position (2,4,2) Rotation (-140, 8, 0) I put my hands through the rings so they wrap around the top of my wrists. I actually play with my controllers upside-down and backwards. You see, the original touch controllers that I have the sensor ring faces down, under my hand, and my sensors are mounted in the ceiling corners.Īdmittedly I'm a hardware engineer, I'd rather not mess with config files for one game when I think the problem is hardware.Ī simple way to test your idea about the sensor rings would be to play Beat Saber holding your controllers upside-down. Originally posted by ScoobyVR:I'm pretty sure I know what the problem is since Oculus themselves corrected it years ago (right after I bought my CV1 new) when they released the new touch controllers.
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